![]() It began taking hours for a single mining laser to reveal enough minerals on an asteroid to make profit. Thus the mining laser was created, a low power laser intended for the use of bursting away the outer layers of asteroids to reveal the precious minerals beneath the crust without destroying the asteroid itself.Īs the Syndicate started to mine away the asteroid fields in some systems, they began running into bigger and tougher asteroids. The Syndicate saw this old practice as a perfect way to open up a new market. But during the vast expansion of humanity, asteroid mining was left behind for better mining operation on newly found planets. Resources were plentiful and the labor was cheap. They might help to give you ideas for when you're making images.ĭuring the early 22nd century, asteroid mining was a common practice among humanity. These are the descriptions I've come up with for the mining lasers. With some ore visible on the surface, to differ them from the asteroid tiles, this would add quite a lot to the game i think. being captureable, maybe just "grey out" the capture attempt buttonĪlong with "asteroid fleets" and a "asteroid government" this could actually be a solution to the "why can't we mine the asteroids" problem: you can mine asteroids.transporting anything else than heavy metal?.=> only the mining laser can disable a asteroid Drawbacks:Īdding a new ship category called asteroid, and a few ifs to prevent things we don't want to happen, like A ship with a asteroid image without any outfits or hull, but with cargo space and exactly 1 hull. ![]() ![]() In this google thread, somebody named Lyle McCracken built a mine-able asteroid, which would need just a few adjustments for the game to be actually add-able. ![]()
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